Showing posts with label playtesting. Show all posts
Showing posts with label playtesting. Show all posts

6.23.2012

Qualifying Race

I have the next game up and running with a working prototype. A new board was made and then immediately got phased out, strictly cards right now (which make a faux board)

never even got to be playtested...
Pictured here is the Initial setup for a 4 player game.
Now here are the updated rules too.

4.30.2012

Playtesting

Just a quick update before bed.

Finished a full game of the latest version of Adrago. This is one of the first full games that have been played that didn't just devolve into a "fix-it" session. There were still plenty of things learned in the process though.


As I haven't explained the current rules most of this won't be of interest except for me...


The Good
had a really close end game score (70 vs 72)
There seemed to be a good bit of acceleration
A variety of options to succeed
A decent flow and repetition of gameplay


The BadAdvisors need to get bumped up in importance and ease of implementation
There are too many"free" action, especially when dealing with movement
 Still need to tweak the endgame parameters slightly

The Ugly
staying up late playing the game and having to get up early for work tomorrow

I would love to get this blog caught up to where I am in the actual rules and revisions but too busy right now...