Just a quick update before bed.
Finished a full game of the latest version of Adrago. This is one of the first full games that have been played that didn't just devolve into a "fix-it" session. There were still plenty of things learned in the process though.
As I haven't explained the current rules most of this won't be of interest except for me...
The Good
had a really close end game score (70 vs 72)
There seemed to be a good bit of acceleration
A variety of options to succeed
A decent flow and repetition of gameplay
The BadAdvisors need to get bumped up in importance and ease of implementation
There are too many"free" action, especially when dealing with movement
Still need to tweak the endgame parameters slightly
The Ugly
staying up late playing the game and having to get up early for work tomorrow
I would love to get this blog caught up to where I am in the actual rules and revisions but too busy right now...
Showing posts with label problems. Show all posts
Showing posts with label problems. Show all posts
4.30.2012
4.21.2012
Early Revisions
After a few sessions a couple things obviously needed to be tweaked. Early on the main problem was that it took far too long for the game to get rolling, far too many steps between getting cards/tiles and playing those tiles. After a few revisions (buffs in advisor abilities along with a bump in the power of each action) the opposite started to take place.
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| revised actions |
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