Showing posts with label roller derby. Show all posts
Showing posts with label roller derby. Show all posts

6.23.2012

Qualifying Race

I have the next game up and running with a working prototype. A new board was made and then immediately got phased out, strictly cards right now (which make a faux board)

never even got to be playtested...
Pictured here is the Initial setup for a 4 player game.
Now here are the updated rules too.

6.19.2012

Rolling Start!

Ok, so I know Adrago isn't done yet (in the annoying fine tuning stage) but in the process of working on it I've had a few different ideas for another game. I've managed to be focused so far but this most recent idea (mixed with a chunk of free time where I couldn't work on Adrago) seemed like a really fun and easy to develop game (with much fewer components than Adrago)

So in Cyborg Rally (working title) players take part in a futuristic rollerderby/motorball type event. Players race around a randomly built track fighting for control over a ball. Whoever has the most points after a certain number of laps (how many times the ball passes the finish line, not each player) wins. Players get points for holding the ball as they cross the finish line, number of their completed laps, taking part in fight, etc...