Showing posts with label chits. Show all posts
Showing posts with label chits. Show all posts

4.22.2012

The Teardown

So Adrago was chugging along, making cool progress, but also picking up a lot of baggage along the way. I realized that I was at a pivotal point in the creative process. Do I push forward blindly and hope for the best? I thought about potential tweaks I could do to improve the game but no amount of little changes could get me to where I wanted with Adrago. I assessed what was worth keeping and cut away a lot of features that I thought were key to the game. I'm going to continue to be kind of loose in describing some rules because a lot is out of date and not worth going to heavily into detail, so bear with me.