4.21.2012

Early Revisions

After a few sessions a couple things obviously needed to be tweaked. Early on the main problem was that it took far too long for the game to get rolling, far too many steps between getting cards/tiles and playing those tiles. After a few revisions (buffs in advisor abilities along with a bump in the power of each action) the opposite started to take place.
revised actions

 In a single turn a player could gather a huge supply of tiles and then complete several rows and just surge ahead in points with no way for other players to stop them. This resulted in final scores with a huge range, sometimes the winner would have a 100 points more than the person in last place, very bad. In my opinion a good game should have much closer scores amongst players with equal skill.

revised court boards
Other changes to the game, you can now have up to 4 advisors (whenever you play a new castle you get a new advisor) there are now Knight and Archer tiles (this way you can have 2 different offensive cards) The game definitely seemed to be coming together but still needed a lot of tweaking.
a new starting board combined with turn counter
New flavoring was added to the board as well, there were already mountains but there were now rivers, fields, forests, etc... Advisors and Knights were then added as well which took advantage of different regions.

Again, despite how well the game was moving forward things were also starting to get very complex and some key problems kept popping up.

Next time, the big change (when stuff starts to get good)

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