6.23.2012

Qualifying Race

I have the next game up and running with a working prototype. A new board was made and then immediately got phased out, strictly cards right now (which make a faux board)

never even got to be playtested...
Pictured here is the Initial setup for a 4 player game.
Now here are the updated rules too.

6.21.2012

Gamer Survey


I'll be sending this questionnaire out to a couple people and posting their results. Do you wanna help out too? Leave your input in the comments or send your answers to lukedenb@gmail.com. Feel free to be as wordy or concise as you like, also skip or add any questions you don't feel like.

Thanks in advance!

  1. Why do you enjoy board games?
  2. Favorite type of games?
  3. Most hated type of game?
  4. Game you would always say yes to?
  5. Game you would always say no to?
  6. Popular game you just don’t like?
  7. Favorite # of players for a game?
  8. On a scale of 1-10, 1 being a completely random game and 10 being pure strategy, what type of game do you enjoy?
  9. On a scale of 1-10, 1 being a fully customizable game and 10 being ready to play out of the box, what type of game do you enjoy?
  10. Ideal length to complete a game?
  11. Setting up a game shouldn't take any longer than…?
  12. Favorite gaming memory?
  13. Biggest Rage moment in a game?
  14. If you had to pick one color player token to choose for the rest of your life?
  15. Favorite game component?

6.19.2012

Rolling Start!

Ok, so I know Adrago isn't done yet (in the annoying fine tuning stage) but in the process of working on it I've had a few different ideas for another game. I've managed to be focused so far but this most recent idea (mixed with a chunk of free time where I couldn't work on Adrago) seemed like a really fun and easy to develop game (with much fewer components than Adrago)

So in Cyborg Rally (working title) players take part in a futuristic rollerderby/motorball type event. Players race around a randomly built track fighting for control over a ball. Whoever has the most points after a certain number of laps (how many times the ball passes the finish line, not each player) wins. Players get points for holding the ball as they cross the finish line, number of their completed laps, taking part in fight, etc...